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Basic Rules:
1, Players must wear correct snorkelling equipment and protective clothing.
2, A whistle is used to start the game and a gong or buzzer is used to stop
the game.
3, Players must be touching the end of the pool (end line-out) before play
begins and must do so any time the game is restarted after a goal or half
time.
4, Players must avoid standing on the bottom.
5, Players must not attempt to play the squid with anything other than the
playing area of their pusher.
6, Whilst a match is in play players must enter the water safely by sliding
into the water either feet first or head first with one hand on the side of
the pool.
7, For a match, teams consist of 10 players - with 6 players in the water
at any one time and 4 substitutes who sit on the pool side behind the end
line.
8, When substituting, a player may only enter the water once the player
they are replacing has completely left the water at their own end of the pool.
9, At a tournament, a team of 10 players may be chosen for each individual
game from a squad of 12 players.
10, Players must avoid touching the squid with their fins or any part of
their body.
11, Players must not obstruct an opponent in any way whilst not in possession
of the squid.
12, During a game only the team captain, who should be identified by a marking,
is allowed to communicate with the referees.
Referee Signals
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To indicate that they are ready to begin playing the Referees will raise
a single arm as shown.
If a water ref see an infringement they can signal to the chief ref
that play should be stopped by raising their arm. Play is then stopped
until the infringement has been resolved and play is then restarted.
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| To indicate that a valid Gull has been scored, both water refs raise
their arms as shown. |
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For minor infringements, or where it is unclear who the offending party
is, an equal squid is awarded. All players must retreat to their side
of the referees. A single player from each side is permitted
to play for the squid. Play is commenced with all players
on the surface. |
| For any rule infringement, once play has been stopped, the referee may
award a free squid against the offending team. The referee pushes
back the offending team with one hand and points to where
the squid should be placed with the other. Players on the offending team
must all be at least 3m infront of the squid, the other team are free
to position their players anywhere within the playing area. The non-offending
team have 5 seconds to play the squid during which time the offending
team must not encroach on the 3m exclusion area. |
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Should an infringement occur within the 6m penalty area preventing an
almost certain Gull, the referee may award a penalty shot. |
| The players arrange themselves as show, here White were the offending
team. Once the penalty is started the non-offending team have 5 seconds
to play the squid during which time the defender is not allowed to encroach
on the attackers. Normal play resumes when either a Gull is scored or
the defender clears the squid beyond the 6m Penalty Area. |
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For a major infringement, or a collection of minor ones, a referee may
award a time penalty against the offending player. Once play is stopped
the referee points to the offending player and then to the penalty box
indicating the time penalty from 1-5 minutes with the other hand. |
| In the event of a deliberate major infringement or continued unsportsmanlike
behaviour, a referee may dismiss a player from the rest of the match,
or even Tournament. The offending team may not replace the dismissed player. |
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The Playing Area

Octopush may be played in any suitable pool or part of a pool. Where possible
the playing areas should conform to the dimensions shown opposite.
The Gully, or goals should be 3m long, 120mm wide and 20mm deep and in general
conform to the dimensions shown opposite. They are placed at either end of
the playing area on the botom of the pool
What is a Gull?
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The diagrams opposite indicate what constitutes a Gull and what does
not. If the squid clears the lip and lands in the base of the gully or
hits the back plate it is a gull, no matter how fast the defender scoops
it back out again!
:-)
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